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Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity.

When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. The boy pulls the plug from the socket, upon which the character takes the same stance as the zombies. Journalists and players have offered several different theories about the game's main ending the freeing of the Huddle and the alternative ending.

One theory speculates that the boy is controlled by the Huddle throughout most of the game, leading him to help free the Huddle from containment. There are some who believe that in the world of Inside , humanity has almost been destroyed because of some ultimate biological catastrophe and that the scientists are making experiments with the Huddle so it can control minds very far away to free itself.

This has been thought because there are large quantities of buildings under water. When the Huddle escapes, there is a 3D work of paper and wood that represents the coasts at which the Huddle arrives after escaping the tank of water. In this theory, the scientists put the boy through many dangers to gain strength and intelligence, so that these qualities can be absorbed by the Huddle when the boy frees it, improving the creature in a desirable manner for these scientists.

A more metafictional interpretation of the game from its alternate ending [9] is based on the notion of player agency. Matulef summarizes this theory as "the boy is being controlled by a renegade force represented by the player". With knowledge of the game's true ending, achieving the alternate ending is to reach a conclusion to the game that "ostensibly puts an end to the boy, the blob, and any inhumane experiments being conducted".

Playdead released the monochromatic Limbo in July , [11] which was critically praised and sold over one million units. While Playdead had built a custom game engine for Limbo , they chose Unity to reduce their workload. In March , Playdead released the source code under an open source license. This model uses a body simulation of the core of the Huddle, driven by a network of impulses based on the direction of the player and the local environment, which allowed the Huddle to reconfigure itself as it needed in certain situations, such as fitting into tight spaces.

Microsoft announced Inside during its E3 press conference. Playdead announced Inside 's release dates during E3 , and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Playdead partnered with iam8bit and Abyss Creations the manufacturers of RealDoll to create a special release edition of the game for the PlayStation 4 which includes a silicone recreation of the Huddle, along with additional art.

Though revealed and sold in , the contents of the special edition were not fully revealed until December Andersen was inspired by s B horror films , often using synthesizers , but did not want to compose an actual soundtrack.

Instead, he created the music by routing sound through a human skull and recording the result, a " bone-conducting sound" that created a "sombre, chill quality" that often complements Inside ' s visuals.

Inside has a close integration of the game-play and audio, with some puzzles set directly to visual-aural cues. This required Andersen to work more closely with the game-play developers than he had in Limbo.

This enabled additional visual elements tied to the audio; Andersen noted that the boy's chest movements related to breathing are tied to the sound effects he created for his breathing, which themselves are influenced by where the character is in the game, with differences being calm and panicked emotions depending on location.

Inside received universal acclaim, according to video game review aggregator Metacritic. Much like for Limbo , several publications have included Inside on their lists of the greatest video games of all time.

Inside for PC. Limbo 1. Little Nightmares 1. Stela Varies with device 4. Little Nightmares II 1. Unravel 3. Slime Rancher 2 Free Download v0. Gloomwood Free Download v0.

Get the Game Purchase as a gift Add to wishlist. Watch the Trailer. Terms and Conditions. Screenshots and Videos. Publisher: Playdead. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game Hunted and alone, a boy finds himself drawn into the center of a dark project. System Requirements Windows. See all. View all.

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Inside game pc



  Try Playdead's award-winning indie adventure game. INSIDE is a dark, narrative-driven platformer combining intense action with challenging. Inside is a 2D puzzle platformer that builds upon what made Limbo great, “Inside expands on the concepts and scope of its predecessor in wildly creative. Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater. Read more. Included with. Get the Game. Inside is a puzzle-platformer adventure game developed and published by Playdead in for PlayStation 4, Xbox One and Microsoft Windows. Side View Platformer - INSIDE - tells the story of a small and unarmed boy, who by an unknown means got into a closed, scary space. The physics of the game.❿     ❿


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